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tippesi
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Atlas-Engine
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
MIT License
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Realtime path tracing
#38
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tippesi
closed
11 months ago
tippesi
commented
11 months ago
Realtime path tracing with temporal denoiser
Descriptor set layouts can be overriden on a global scale via the pipeline manager
Descriptor set layouts support bindless bindings
Ray tracing drops texture atlases in favor of bindless textures
Ray tracing goes full bindless, makes real time ray tracing mesh management possible without AS rebuilts
Automated testing in build pipeline (headless)
SpirV caching in shader compiler
Screen-space global illumination