tippesi / Atlas-Engine

Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
MIT License
380 stars 23 forks source link

build failed: could not find "unofficial-spirv-reflect" #58

Open Martinfx opened 2 days ago

Martinfx commented 2 days ago

Hi, where is library "unofficial-spirv-reflect" ? I have found this library https://github.com/KhronosGroup/SPIRV-Reflect/ but you use some https://github.com/tippesi/Atlas-Engine/blob/master/CMakeLists.txt#L85C1-L85C55 unofficial version. Where this library is located ?

 ~/D/A/build (master)> cmake ..
-- The C compiler identification is Clang 17.0.6
-- The CXX compiler identification is Clang 17.0.6
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /usr/bin/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
CMake Error at CMakeLists.txt:85 (find_package):
  Could not find a package configuration file provided by
  "unofficial-spirv-reflect" with any of the following names:

    unofficial-spirv-reflectConfig.cmake
    unofficial-spirv-reflect-config.cmake

  Add the installation prefix of "unofficial-spirv-reflect" to
  CMAKE_PREFIX_PATH or set "unofficial-spirv-reflect_DIR" to a directory
  containing one of the above files.  If "unofficial-spirv-reflect" provides
  a separate development package or SDK, be sure it has been installed.
YanbingXu commented 2 days ago

您好,我已收到邮件,谢谢!

Martinfx commented 2 days ago

您好,我已收到邮件,谢谢!

English ?

tippesi commented 2 days ago

Hi,

dependencies are managed through vcpkg. You have to install vcpkg on your system as described here: https://learn.microsoft.com/en-us/vcpkg/get_started/get-started?pivots=shell-bash.

To actually use it together with CMake, you need to run CMake with: cmake your_args_here.... -DCMAKE_TOOLCHAIN_FILE="path/to/vcpkg_root/scripts/buildsystems/vcpkg.cmake" and your usual CMake arguments. This should install all necessary dependencies for you.

Also please keep in mind that vcpkg actually pulls the source code of the dependencies and compiles the packages on your machine for your target architecture and OS. That means that the first run of CMake might take some time.

I hope this helps.

Martinfx commented 2 days ago

Hi,

dependencies are managed through vcpkg. You have to install vcpkg on your system as described here: https://learn.microsoft.com/en-us/vcpkg/get_started/get-started?pivots=shell-bash.

To actually use it together with CMake, you need to run CMake with: cmake your_args_here.... -DCMAKE_TOOLCHAIN_FILE="path/to/vcpkg_root/scripts/buildsystems/vcpkg.cmake" and your usual CMake arguments. This should install all necessary dependencies for you.

Also please keep in mind that vcpkg actually pulls the source code of the dependencies and compiles the packages on your machine for your target architecture and OS. That means that the first run of CMake might take some time.

I hope this helps.

Hi, I don't want vcpkg because I use FreeBSD. Is there other way ?

tippesi commented 2 days ago

I'm not familiar with FreeBSD and it might not work in the end, but in theory, if all the packages with the exact same version defined in the vcpkg manifest here are discoverable by CMake, then it should work. Of course, you will also need to adjust the names of the libraries in the CMakeLists files. That includes:

But I can't give you a definite answer as to whether this will work in the end, I haven't tested it myself.