titan-studio / coeus

Pure LuaJIT game engine with a focus on fast development and high quality games
zlib License
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Move Coeus.Asset.* to Respective Namespaces #35

Closed LPGhatguy closed 9 years ago

LPGhatguy commented 9 years ago

It makes more sense to have asset loaders and asset data contained in their respective namespaces.

I've already moved all of Coeus.Asset.Sound.* to Coeus.Sound, and the remaining modules (Image and Model) should be simple to move into the Coeus.Graphics namespace.

LPGhatguy commented 9 years ago

This is happening with the new rewrite, closing the issue.