So I've compiled the script and I'm using it in Unity3D. It gives this error for a null reference exception.
I've already gone through the troubleshooting guide and checked all the compiling outputs.
Here is my code:
using System;
using System.Linq;
using System.Threading.Tasks;
using FluentAssertions;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TitaniumAS.Opc.Client.Common;
using TitaniumAS.Opc.Client.Da;
using TitaniumAS.Opc.Client.Da.Browsing;
public class Test : MonoBehaviour
{
// Use this for initialization
void Start()
{
Uri url = UrlBuilder.Build("Matrikon.OPC.Simulation.1");
using (var server = new OpcDaServer(url))
{
// Connect to the server first.
server.Connect();
// Create a group with items.
CreateGroupWithItems(server);
server.Groups.Should().HaveCount(1);
server.Groups[0].Name.Should().Be("MyGroup");
server.Groups[0].Items.Should().HaveCount(2);
server.Groups[0].Items[0].ItemId.Should().Be("Bucket Brigade.Int4");
server.Groups[0].Items[1].ItemId.Should().Be("Random.Int2");
}
}
private static OpcDaGroup CreateGroupWithItems(OpcDaServer server)
{
// Create a group with items.
OpcDaGroup group = server.AddGroup("MyGroup");
group.IsActive = true;
var definition1 = new OpcDaItemDefinition
{
ItemId = "Bucket Brigade.Int4",
IsActive = true
};
var definition2 = new OpcDaItemDefinition
{
ItemId = "Random.Int2",
IsActive = true
};
OpcDaItemDefinition[] definitions = { definition1, definition2 };
OpcDaItemResult[] results = group.AddItems(definitions);
// Handle adding results.
foreach (OpcDaItemResult result in results)
{
if (result.Error.Failed)
Debug.Log("Error adding items: {0}");
}
return group;
}
// Update is called once per frame
void Update () {
}
So I've compiled the script and I'm using it in Unity3D. It gives this error for a null reference exception.
I've already gone through the troubleshooting guide and checked all the compiling outputs. Here is my code:
using System; using System.Linq; using System.Threading.Tasks; using FluentAssertions; using System.Collections; using System.Collections.Generic; using UnityEngine; using TitaniumAS.Opc.Client.Common; using TitaniumAS.Opc.Client.Da; using TitaniumAS.Opc.Client.Da.Browsing;
public class Test : MonoBehaviour {
}
Where have I gone wrong?