Open silentsparrows opened 2 months ago
Also, I'm not sure if the transport has anything to do with this, but I'm using epoxy
Update: Most multiplayer games don't work on Ultraviolet V3 (it works on older versions)
A lot of websites that use websockets try to connect to wss://<proxy-site>
/<path>
instead of using the game link, which breaks it
not really sure what causes the subway surfers link but the other two are due to your bare server websocket
not really sure what causes the subway surfers link but the other two are due to your bare server websocket
What do you mean? How should I fix it?
Also, I'm not sure if the transport has anything to do with this, but I'm using epoxy
Update: Most multiplayer games don't work on Ultraviolet V3 (it works on older versions) A lot of websites that use websockets try to connect to wss://
<proxy-site>
/<path>
instead of using the game link, which breaks it
i cant reproduce with territorial or florr as both work fine on my end, the subway surfers thing is weird but ill look into it
not really sure what causes the subway surfers link but the other two are due to your bare server websocket
What do you mean? How should I fix it?
you should host your bare server on a different platform but before that what are you using to host your bare server?
I don't use a bare server, it's Wisp
Also, I'm not sure if the transport has anything to do with this, but I'm using epoxy Update: Most multiplayer games don't work on Ultraviolet V3 (it works on older versions) A lot of websites that use websockets try to connect to wss://
<proxy-site>
/<path>
instead of using the game link, which breaks iti cant reproduce with territorial or florr as both work fine on my end, the subway surfers thing is weird but ill look into it
Do you think it can be something with my server? I've tested it on multiple proxies running V3 and all of them seem to have the same error
I don't use a bare server, it's Wisp
could probably be something with the version of wisp but other than that i have no clue
It also seems that any game that is running Unity 2017+ does not seem to load.
See this website to reproduce the error: https://unblocked-games.s3.amazonaws.com/unity/index.html
check the actual uv version you are using, most of the "bugs" that you call out here are unreproducible
eaglercraft 1.x works fine, the relays connecting here is proof enough that it works (if you cant connect to the relays, you would not be able to make a server connection either), you just have a weird build of it or uv
territorial.io works fine, doesn't get stuck on connecting.
eaglercraft 1.x works fine, the relays connecting here is proof enough that it works (if you cant connect to the relays, you would not be able to make a server connection either), you just have a weird build of it or uv
territorial.io works fine, doesn't get stuck on connecting.
Hey Percs, are you running UV locally, or on a server? The errors I am getting are happening on a server. It may be different if it is locally hosted, I don't know.
I'm using UV v3.2.6, and it's imported from the npm package. Not sure if the transport matters, but I'm using epoxy v2.1.5 with bare-mux v2.0.4.
@DerpmanDev issue has been traced, unity 2017 games work, eaglercraft and territorial werent broken, and im still trying to figure out the issue with floor.io and digdig, its probably something completely unrelated since deeeep works fine
the icon issue was caused due to a css rewriter bug, which im actively fixing atm
@DerpmanDev issue has been traced, unity 2017 games work, eaglercraft and territorial werent broken, and im still trying to figure out the issue with floor.io and digdig, its probably something completely unrelated since deeeep works fine
Got it thank you
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Expected Behavior
All games are able to load successfully and you are able to play as expected.
Current Behavior
Florr.io, Digdig.io, beta.deeeep.io Stuck on connecting screen, cannot connect
Territorial.io: Works on singleplayer, but stuck on connecting screen on multiplayer
Subway Surfers: Downloads required assets, but fails to load.Uses UnityAll games using Unity 2017+: Fails to load.
Eaglercraft 1.x: Multiplayer does not connect
Possible Solution
It works with older versions of Ultraviolet (not V3)\ I don't know what causes this issue, but it seems to me that for the multiplayer games not connecting, it could be the same issue that causes that to happen, and for the Unity games not loading, that could be a separate issue
Steps to Reproduce
1. Go to any online subway surfers link (it downloads the same assets from the same source) it will download but it will be stuck.Context (Environment)
Many users have been reporting this issue which is why I'm making this issue on the GitHub Again, this worked before I upgraded to UV V3. I would tell you what causes this issue but I honestly don't know, I'm not sure if it's the same issue that causes these websites to not function properly, or if there are multiple issues. The websites that are listed are not the only ones that don't work. I have noticed that a lot of online multiplayer games fail to connect as well.
If this could be fixed, it would be greatly appreciated.
Additional info
May be unrelated, but the text & icons on Eaglercraft seem very glitchy, similar to Spotify on UV V3
.
Additionally, Ultraviolet might have problems with connecting to websockets which might cause some multiplayer games to not work. See this image below. (Websocket tests return working which is weird)