titanlab / fceugc

Automatically exported from code.google.com/p/fceugc
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Tinny Wii System Menu #245

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Load any of these emulators:
fceugc
vba-wii
snes9x-gx

Return to the Wii System Menu.  The audio is now distorted until the Wii 
is shutdown.

This does not happen with eke's genplus-gx, so there must be a fix.

Original issue reported on code.google.com by westonl...@gmail.com on 3 Jan 2010 at 11:09

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
It has to do with libogc (I think that's what it's called) and at the moment, 
nothing
can be done about it. Hopefully a fix or hack will take care of these issues in 
the
near future. Maybe when the next versions have the new Snes9x core(?) Why 
Genplus-gx
doesn't have the issue is beyond me, since the beta version has a GX-based 
menu. 

Original comment by nintendonerd1889@gmail.com on 6 Jan 2010 at 2:14

GoogleCodeExporter commented 9 years ago
If it has to do with the OGG/menu sound effects playback, I say disable the 
junk.

Original comment by westonl...@gmail.com on 20 Jan 2010 at 12:32

GoogleCodeExporter commented 9 years ago
If I could only download the source code, go to the audio section and disable 
it, but
whether or not it's that simple is another matter. 

Original comment by nintendonerd1889@gmail.com on 22 Jan 2010 at 3:56

GoogleCodeExporter commented 9 years ago
@nintendonerd1889 - it is that simple actually. I know the SNES9x emulator has 
a flag 
to compile it without using the sound effects and im sure the other emulators 
do as 
well.

Why not do it and try?

Original comment by psiko.sc...@gmail.com on 24 Jan 2010 at 4:02

GoogleCodeExporter commented 9 years ago
It is that simple to disable it, but that won't solve the issue.

Original comment by dborth@gmail.com on 24 Jan 2010 at 4:07

GoogleCodeExporter commented 9 years ago
Can the issue even be resolved, with the way libogc (is that what it's called) 
is set
up? At least by disabling the sound it solves the issue temporarily. If someone 
could
tell me which flag to edit, I could do it. I can't download the source due to 
either
my ISP being retarded or I'm using the wrong program.

Original comment by nintendonerd1889@gmail.com on 24 Jan 2010 at 7:03

GoogleCodeExporter commented 9 years ago
No. It's a libogc issue, with the audio init code.
the issue is when changing the sampling frequency from 48Khz to 32Khz - libogc 
just 
flips the bit, the SDK does a whole bunch of stuff

power your Wii off for at least a few seconds. then try running HBC via bootmii-
boot2, then "return to system menu". you'll see the same issue.

Original comment by dborth@gmail.com on 24 Jan 2010 at 7:25

GoogleCodeExporter commented 9 years ago
*Sigh* That's what I thought...so it is a libogc issue...Are there any viable
solutions for FCEUGC and Snes9xgx? And yes, I did notice that it affects the wii
after you get back into the menu. 

Original comment by nintendonerd1889@gmail.com on 25 Jan 2010 at 12:57

GoogleCodeExporter commented 9 years ago

Original comment by dborth@gmail.com on 13 Apr 2010 at 5:16

GoogleCodeExporter commented 9 years ago

Original comment by dborth@gmail.com on 19 May 2010 at 10:09