titanlab / fceugc

Automatically exported from code.google.com/p/fceugc
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PAL not properly supported #268

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.Play any PAL game

What is the expected output? What do you see instead?
Expected output is what described in this post:
http://nesdev.parodius.com/bbs/viewtopic.php?
p=5282&sid=e9f8d33038720621fb0c2b4041dda071#5282

What I see instead is that the image is still clipped in PAL mode, which 
breaks with point 6 in the post linked to above.

Does this issue occur on FCE Ultra for Windows?
No, it's perfect in the Windows version.

What version are you using? On GameCube or Wii?
Wii

Are you using the official build (from the downloads page or auto-update)?
Yes

Please provide any additional information below.
Despite therse smaller issues doesn't really concern game-compability, it 
is importaint for accurate emulation. If you don't prioritize accurate 
emulation due to laziness, you're not really respecting the system you are 
trying to write an emulator for.

Original issue reported on code.google.com by fvdm1...@yahoo.no on 13 Apr 2010 at 8:57

GoogleCodeExporter commented 9 years ago
this is already configurable. Settings > Video > Cropping > Vertical. That 
removes 
the top and bottom 8 lines.

Original comment by dborth@gmail.com on 14 Apr 2010 at 4:40