tiwaz1994 / DynamicBulwarks

Fork with improvements for Dynamic Bulwark.
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Progressive spawning (performance) #15

Open ChronosWS opened 4 years ago

ChronosWS commented 4 years ago

At higher wave levels, performance of the game can degrade due to the sheer number of units which get spawned when the wave starts. We could cap the number of units which spawn at any given time and allow additional units to spawn later in the wave when slots have opened up.