Some objects are indestructible, while some get quite easily destroyed.
A hitpoint parameter for buildable in the presets would allow us to balance all of these objects to still take damage, but reasonable amounts. As well as making indestructible objects destroyable.
Some objects are indestructible, while some get quite easily destroyed.
A hitpoint parameter for buildable in the presets would allow us to balance all of these objects to still take damage, but reasonable amounts. As well as making indestructible objects destroyable.