tizu69 / ntl-redone

Create NTL (No Train Limits [almost]), but redone. More coming soon
MIT License
42 stars 12 forks source link

disable train travel detection #21

Closed IcedDog closed 1 year ago

tizu69 commented 1 year ago

Hey @IcedDog, I don't really understand what this does. Would you mind explaining what this is meant for?

IcedDog commented 1 year ago

it force the train to continue traveling as long as the track is connected to another track

tizu69 commented 1 year ago

it force the train to continue traveling as long as the track is connected to another track

Well yeah, but I don't see the point of this. Tried some things but nothing seems to have changed except when building a loop and maybe some intersections in it, sometimes the train stops the opposite way in the station and sometimes it just turns around, speeds up instantly faster than the set limit, drives around the track and then stops.

I doubt this is what you intended.

IcedDog commented 1 year ago

Well, this is what I did in my fabric modification in order to make the train travel along extreme turns (e.g. extreme height changes and small turns over 180 degrees. It do a quick small flinch but no major problem) and I haven't encountered the loop problem on my side (fabric). It seems not to be working here, so nevermind. :sob:

It does cause weird behavior with too-extreme cases, but I did them intentionally (fun). I've never had any problem when building a normal track loop like a roller coaster.

I also notice what I'm trying to achieve doesn't really fit the mod's intention, so sorry for the inconvenience!:sob:

tizu69 commented 1 year ago

No problem but thanks for your help!