Closed tjakubo closed 7 years ago
I didn't forget requests from previous threads, but for now ship to ship range check would have a dependence on hotkey system (unless someone has a sane idea on how to trigger range check between two ships) and template <-> obstacle overlap detection looks a bit tricky.
Would it be possible to include support for epic games? Huge ships movement automation and larger play area?
@JohnnyCheese So, it is possible, BUT. Aside from epic being lil bit back on a priority list (few people playing, long games), I'd need one important thing to even start out with it: how their moves precisely work.
Take a look here: https://gfycat.com/LimitedGloomyCats We need to know how their moves look step-by-step, or more like a trajectory like on this video. Possibly someone would have to help to get them in if we want them sooner that everything from Standard Play.
As for the one big playmat, it's much more feasible even without Epic. Definitely on the list to do on the way (as a part of table layout changing to be done).
Single deleted dials are now restored with a notification (side features list).
Because TTS updates real fast and we get A LOT of changes and additions for scripting, I'm pretty much forced to improvise as we go, trying to follow plans quickly renders future points obsolete (with features we keep getting). Sorry, if anyone is interested in what is currently under the hammer and can be expected sooner than later, hit me up on Discord as that's quite fluid :)
Main features (order matters):
Side features & requests (order doesn't matter):
Feel free to request features here.