Instead of teleporting all players to the same location at the end of the round, players should be teleported them to various random locations scattered throughout the Livonia map. Each random location should be normally inaccessible to players, which could just mean anywhere outside of the arena; they don't have to be inside unenterable buildings.
Instead of teleporting all players to the same location at the end of the round, players should be teleported them to various random locations scattered throughout the Livonia map. Each random location should be normally inaccessible to players, which could just mean anywhere outside of the arena; they don't have to be inside unenterable buildings.