A server setting should enable infected spawn at random locations within the deathmatch arena at the beginning of each round. Enabling infected should be configured as a percentage chance, for example:
infectedChance=50;
When set to 50, each round has a 50% chance that infected will spawn.
A server setting should enable infected spawn at random locations within the deathmatch arena at the beginning of each round. Enabling infected should be configured as a percentage chance, for example:
When set to 50, each round has a 50% chance that infected will spawn.