Something crossed my mind and made me think having some awareness of number of pixels per beam would be useful, particularly when attempting to construct clean masks.
At the moment I am only using it when attempting to craft a mask that suppresses artefacts, but can also be used when looking for large faint islands.
This comes with a re-tweak that relies a little more on the MaskingOptions class.
Something crossed my mind and made me think having some awareness of number of pixels per beam would be useful, particularly when attempting to construct clean masks.
At the moment I am only using it when attempting to craft a mask that suppresses artefacts, but can also be used when looking for large faint islands.
This comes with a re-tweak that relies a little more on the MaskingOptions class.