Is your feature request related to a problem? Please describe.
This is to add a type assembler for the NPC resource type (aka düde). This will allow declaring and defining NPC resources in KDL. The assembler should output the current format expected by Nova.
Describe the solution you'd like
This will involve creating the kdk::npc class (use kdk::sprite_animation and kdk::asteroid as reference), to assemble the binary data for the düde resource type. The field layout, naming and substitution symbols should be logical, and documented as part of the PR, allowing for any potential bike shedding of names and value groupings to be discussed.
Describe alternatives you've considered
Not applicable.
Is your feature request related to a problem? Please describe. This is to add a type assembler for the
NPC
resource type (akadüde
). This will allow declaring and definingNPC
resources in KDL. The assembler should output the current format expected by Nova.Describe the solution you'd like This will involve creating the
kdk::npc
class (usekdk::sprite_animation
andkdk::asteroid
as reference), to assemble the binary data for thedüde
resource type. The field layout, naming and substitution symbols should be logical, and documented as part of the PR, allowing for any potential bike shedding of names and value groupings to be discussed.Describe alternatives you've considered Not applicable.
Additional context None