tjhancocks / kestrel-development-kit

A Development Kit for the Kestrel Game Engine
MIT License
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Add type assembler for Ship resources. #21

Open tjhancocks opened 4 years ago

tjhancocks commented 4 years ago

Is your feature request related to a problem? Please describe. This is to add a type assembler for the Ship resource type (aka shïp). This will allow declaring and defining Ship resources in KDL. The assembler should output the current format expected by Nova.

Describe the solution you'd like This will involve creating the kdk::ship class (use kdk::sprite_animation and kdk::asteroid as reference), to assemble the binary data for the shïp resource type. The field layout, naming and substitution symbols should be logical, and documented as part of the PR, allowing for any potential bike shedding of names and value groupings to be discussed.

Describe alternatives you've considered Not applicable.

Additional context None