Is your feature request related to a problem? Please describe.
This is to add a type assembler for the Character resource type (aka chär). This will allow declaring and defining Character resources in KDL. The assembler should output the current format expected by Nova.
Describe the solution you'd like
This will involve creating the kdk::character class (use kdk::sprite_animation and kdk::asteroid as reference), to assemble the binary data for the chär resource type. The field layout, naming and substitution symbols should be logical, and documented as part of the PR, allowing for any potential bike shedding of names and value groupings to be discussed.
Describe alternatives you've considered
Not applicable.
Additional context
This may require work to be done for file_reference types, allowing image data to be imported and setup as a resource (more information and issue related to this to be defined.)
Is your feature request related to a problem? Please describe. This is to add a type assembler for the
Character
resource type (akachär
). This will allow declaring and definingCharacter
resources in KDL. The assembler should output the current format expected by Nova.Describe the solution you'd like This will involve creating the
kdk::character
class (usekdk::sprite_animation
andkdk::asteroid
as reference), to assemble the binary data for thechär
resource type. The field layout, naming and substitution symbols should be logical, and documented as part of the PR, allowing for any potential bike shedding of names and value groupings to be discussed.Describe alternatives you've considered Not applicable.
Additional context This may require work to be done for
file_reference
types, allowing image data to be imported and setup as a resource (more information and issue related to this to be defined.)