Open tjmclain opened 1 year ago
Use EditorExportPlugin for this. https://docs.godotengine.org/en/stable/classes/class_editorexportplugin.html
Use TOOLS preprocessor tag to determine whether or not we're in the editor player. Engine.IsEditorHint only works in the editor, not the editor player
YarnProject
cached programYarnProject
string tableActionLibrary
action info lists