We have a few cases in the Character Sheet and Monster Wounds plugins where we need to generate a dialog to take an input value. (GoldDialogue, MaxWoundsDialouge, etc)
I think we could pull a lot of the common code out of these into a generic dialog class which can take in a few dependencies for validation, text, etc
We have a few cases in the Character Sheet and Monster Wounds plugins where we need to generate a dialog to take an input value. (GoldDialogue, MaxWoundsDialouge, etc)
I think we could pull a lot of the common code out of these into a generic dialog class which can take in a few dependencies for validation, text, etc