Closed tlongstretch closed 3 years ago
I don't think it is actually two knights at same time, but a lot of places where deleted objects as a result of combat outcomes results in nullptr on various functions for buildings and serfs. Made a bunch of updates to fix this, but it needs more work as the animations look wrong sometimes with knights jumping around a bit and disappearing briefly.
Game crashes during draw phase trying to do serf->get_state() but the serf is a nullptr. This looks to be reproducible in the attacked savegame from @JSettler
Watch the combat on Player0 (blue)'s lands ai_debug_107029.zip