Not sure why eactly it isn't just road-splitting, I suspect it has to do with the way it looks for flags to connect to in a certain area, and not finding any?
I have been thinking of changing pathfinding to become simpler as realm expands, such as using connect-to-nearest-flag for buildings a certain distance for castle
OR... use connect-to-nearest-flag for huts only, in all locations
Not sure why eactly it isn't just road-splitting, I suspect it has to do with the way it looks for flags to connect to in a certain area, and not finding any?
I have been thinking of changing pathfinding to become simpler as realm expands, such as using connect-to-nearest-flag for buildings a certain distance for castle
OR... use connect-to-nearest-flag for huts only, in all locations