the warehouse placement logic is using the same scoring mechanism as expand_borders (for building huts) which favors borders near enemies. I have now added a bool scoring_warehouse that avoids favoring borders near enemies. Could also make it negatively weight, if needed
the warehouse placement logic is using the same scoring mechanism as expand_borders (for building huts) which favors borders near enemies. I have now added a bool scoring_warehouse that avoids favoring borders near enemies. Could also make it negatively weight, if needed