Closed tlongstretch closed 3 years ago
looks like the issue is that get_affinity uses straightline dist to find nearest building and ignores associated Inventory, but the road connection is forced to be closest to the currently selected Inventory so it disallows any road from that flag.
Solution is likely to change get_affinity to only return buildings that are associated with the current Inventory building
fixed
I think there is an issue connecting new buildings to the road system once a Warehouse/Stock is built, I see lots of failures to connect when clearly it should be able to connect.