Open p1plp1 opened 2 years ago
looks like bad or nonexisting FLAG_MAX_RES_COUNT check before transporting to that flag
I vaguely remember that in the original game if there is no space at the resource-producer's building flag to drop off a new resouce, the produce will not even come out of his hut to produce one (i.e. go fishing)
I'll check into this specific one, creating an issue in Forkserf...
imagine you have fisherman, he catches 8 fishes, so your serf transports them to 2nd flag but fishherman catches 8 another fishes, and 2nd flag is full but serf gets one fish and locks 2nd flag ... but it is full so he cant drop fish there so he returns to first but it is allready full with 8 fishes, hmmm! deadlock in transportation!