Fixed: rapier and raycast backends were not considering all cases when cameras or entities lacked
the RenderLayers component.
Fixed: crate would not compile when the bevy ui backend feature was disabled.
Added: backends now re-export their dependency where applicable. bevy_picking_raycast re-exports
bevy_mod_raycast, for example.
Added: Reflect implementations for all components and resources.
0.16.0
Highlights
Faster compile times.
Sprites now support atlases, scale, rotation, and anchors.
All egui widgets, including side panels, are now supported.
bevy_mod_raycast and bevy_rapier backends are now even simpler, no longer requiring any
marker components to function.
More flexible picking behavior and bevy_ui compatibility with the updated Pickable component.
Better support for cameras settings such as is_active, RenderLayers, and show_ui.
Dependencies
Changed: Removed dependencies on bevy and instead depend on bevy subcrates (e.g. bevy_ecs)
directly. This reduces total dependency count, but more importantly allows compilation of each
picking crate to start before bevy finishes.
Changed: bevy_ui has been removed as a core dependency, and is now completely optional.
API Improvements
Changed: The plugin no longer respects bevy_ui's FocusPolicy because it was not flexible enough.
This has been replaced with new fields on the Pickable component. You can use this to override
the behavior of any entity in picking.
This allows you to decide if that entity will block lower entities (on by default), and if that
entity should emit events and be hover-able (on by default).
To make objects non-pickable, instead of removing the Pickable entity, use the new const value
Pickable::IGNORE.
Changed: The PointerInteraction component, which is added to pointers and tracks all entities
being interacted with has changed internally from a hashmap of entities and their Interaction to
a sorted list of entities and HitData, sorted by depth. This better reflects how pointer data
would be expected to work, and makes it easier to find the topmost entity under each pointer.
Added: get_nearest_hit method added to PointerInteraction
Changed: Moved PointerInteraction from the focus module to pointer.
Backend Improvements
Fixed: all backends now correctly check if a camera is_active before attempting hit tests.
Changed: PickLayer, which is used to order hits from backends that targets the same render
target, such as multiple render passes on the same window, has been changed from an isize to an
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Bumps bevy_mod_picking from 0.15.0 to 0.17.0.
Release notes
Sourced from bevy_mod_picking's releases.
... (truncated)
Changelog
Sourced from bevy_mod_picking's changelog.
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Commits
1471a9f
Tweak changelog wordingb66dfd3
Impl and register reflect for all components and resources1391bb7
Add re-exports in backends8f78621
fix compile error in debug when bevy ui is disabledc45b005
Fix bug with renderlayers in backends0ca48f7
Bevy 0.12 (#276)9e221f7
don't specify version for self dev depf8a8e0c
fix deps for dev deps94e7144
Update rust.yml46ba7ad
v0.16 prepYou can trigger a rebase of this PR by commenting
@dependabot rebase
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