tmayoff / hexalon

A simple battle map for TTRPGs that integrates into Obsidian
MIT License
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Update bevy requirement from 0.12.1 to 0.13.0 #53

Closed dependabot[bot] closed 4 months ago

dependabot[bot] commented 8 months ago

Updates the requirements on bevy to permit the latest version.

Changelog

Sourced from bevy's changelog.

Version 0.13.0 (2024-02-17)

A-Rendering + A-Windowing

  • [Allow prepare_windows to run off main thread.][11660]
  • [Allow prepare_windows to run off main thread on all platforms][11672]
  • [don't run create_surfaces system if not needed][11720]
  • [fix create_surfaces system ordering][11747]

A-Animation + A-Reflection

  • [Add type registrations for animation types][11889]

A-Assets

  • [Don't .unwrap() in AssetPath::try_parse][10452]
  • [feat: Debug implemented for AssetMode][10494]
  • [Remove rogue : from embedded_asset! docs][10516]
  • [use tree syntax to explain bevy_rock file structure][10523]
  • [Make AssetLoader/Saver Error type bounds compatible with anyhow::Error][10493]
  • [Fix untyped labeled asset loading][10514]
  • [Add load_untyped to LoadContext][10526]
  • [fix example custom_asset_reader on wasm][10574]
  • [ReadAssetBytesError::Io exposes failing path][10450]
  • [Added Method to Allow Pipelined Asset Loading][10565]
  • [Add missing asset load error logs for load_folder and load_untyped][10578]
  • [Fix wasm builds with file_watcher enabled][10589]
  • [Do not panic when failing to create assets folder (#10613)][10614]
  • [Use handles for queued scenes in SceneSpawner][10619]
  • [Fix file_watcher feature hanging indefinitely][10585]
  • [derive asset for enums][10410]
  • [Ensure consistency between Un/Typed AssetId and Handle][10628]
  • [Fix Asset Loading Bug][10698]
  • [remove double-hasing of typeid for handle][10699]
  • [AssetMetaMode][10623]
  • [Fix GLTF scene dependencies and make full scene renders predictable][10745]
  • [Print precise and correct watch warnings (and only when necessary)][10787]
  • [Allow removing and reloading assets with live handles][10785]
  • [Add GltfLoaderSettings][10804]
  • [Refactor process_handle_drop_internal() in bevy_asset][10920]
  • [fix base64 padding when loading a gltf file][11053]
  • [assets should be kept on CPU by default][11212]
  • [Don't auto create assets folder][11218]
  • [Use impl Into<A> for Assets::add][10878]
  • [Add reserve_handle to Assets.][10939]
  • [Better error message on incorrect asset label][11254]
  • [GLTF extension support][11138]
  • [Fix embedded watcher to work with external crates][11370]
  • [Added AssetLoadFailedEvent, UntypedAssetLoadFailedEvent][11369]
  • [auto create imported asset folder if needed][11284]

... (truncated)

Commits


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dependabot[bot] commented 4 months ago

Superseded by #56.