tmayoff / hexalon

A simple battle map for TTRPGs that integrates into Obsidian
MIT License
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Update bevy requirement from 0.12.1 to 0.14.0 #56

Closed dependabot[bot] closed 3 months ago

dependabot[bot] commented 4 months ago

Updates the requirements on bevy to permit the latest version.

Release notes

Sourced from bevy's releases.

v0.14.0

Changelog

Sourced from bevy's changelog.

Changelog

While we try to keep the Unreleased changes updated, it is often behind and does not include all merged pull requests. To see a list of all changes since the latest release, you may compare current changes on git with previous release tags.

Version 0.13.0 (2024-02-17)

A-Rendering + A-Windowing

  • [Allow prepare_windows to run off main thread.][11660]
  • [Allow prepare_windows to run off main thread on all platforms][11672]
  • [don't run create_surfaces system if not needed][11720]
  • [fix create_surfaces system ordering][11747]

A-Animation + A-Reflection

  • [Add type registrations for animation types][11889]

A-Assets

  • [Don't .unwrap() in AssetPath::try_parse][10452]
  • [feat: Debug implemented for AssetMode][10494]
  • [Remove rogue : from embedded_asset! docs][10516]
  • [use tree syntax to explain bevy_rock file structure][10523]
  • [Make AssetLoader/Saver Error type bounds compatible with anyhow::Error][10493]
  • [Fix untyped labeled asset loading][10514]
  • [Add load_untyped to LoadContext][10526]
  • [fix example custom_asset_reader on wasm][10574]
  • [ReadAssetBytesError::Io exposes failing path][10450]
  • [Added Method to Allow Pipelined Asset Loading][10565]
  • [Add missing asset load error logs for load_folder and load_untyped][10578]
  • [Fix wasm builds with file_watcher enabled][10589]
  • [Do not panic when failing to create assets folder (#10613)][10614]
  • [Use handles for queued scenes in SceneSpawner][10619]
  • [Fix file_watcher feature hanging indefinitely][10585]
  • [derive asset for enums][10410]
  • [Ensure consistency between Un/Typed AssetId and Handle][10628]
  • [Fix Asset Loading Bug][10698]
  • [remove double-hasing of typeid for handle][10699]
  • [AssetMetaMode][10623]
  • [Fix GLTF scene dependencies and make full scene renders predictable][10745]
  • [Print precise and correct watch warnings (and only when necessary)][10787]
  • [Allow removing and reloading assets with live handles][10785]
  • [Add GltfLoaderSettings][10804]

... (truncated)

Commits
  • 1c2f687 Skip extract UiImage When its texture is default (#14122)
  • c8d8ea6 Fix border color in ui_texture_slice and ui_texture_atlas_slice examples....
  • 2893fc3 Using simple approx round up in ui_layout_system (#14079)
  • 160bcc7 fix remaining issues with background color in examples (#14115)
  • a47b91c Added feature switch to default Standard Material's new anisotropy texture to...
  • 7e0d262 use associated type bounds in QueryManyIter and QueryIter::sort() (#14107)
  • a58c4f7 Fix footgun for Windows users in fast_config.toml (#14103)
  • ce5254e Added get_main_animation for AnimationTransitions (#14104)
  • 1d907c5 add missing mention of sort_unstable_by_key in QuerySortedIter docs (#14108)
  • 7aaf440 Fix push_children inserting a Children component even when no children ar...
  • Additional commits viewable in compare view


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dependabot[bot] commented 3 months ago

Superseded by #63.