Closed tmedwards closed 2 years ago
What it says on the tin.
v2's monolithic save object can cause slowdown issues when the slots are full and huge saves are in play. Backporting v3's individual save slot system should resolve that issue.
Killing this idea for now. There's no real way to make the changes without breaking too much author save code. 😞
What it says on the tin.
v2's monolithic save object can cause slowdown issues when the slots are full and huge saves are in play. Backporting v3's individual save slot system should resolve that issue.