Open mg979 opened 3 years ago
I think this is just unlucky RNG - I don't believe there is a mechanism which specifically makes this happen. If not, are you suggesting the fire extinguish time be shortened?
I think this is just unlucky RNG
Maybe with fire.
If not, are you suggesting the fire extinguish time be shortened?
I'm not suggesting that.
But I noticed that occasionally with gas (last time it was confusion gas on a swamp tile) a tile keeps being occupied by it even if all other gas dissipated. I supposed that the gas dissipation formula was not random and that gases had to dissipate no matter what. Maybe it was some bad interaction between a gas that is supposed to dissipate and a gas (swamp gas) that it's supposed to linger?
Replay here:
[21:53] GJ: http://brogue.roguelikelike.com/#viewRecording/BROGUECEV19-6053cbc018bb258fa725df25 [21:53] GJ: what do you mean this paralysis gas is eternal [21:55] GJ: yeah, the recording doesn't capture the end there at around 4700 [21:56] GJ: I step into the gas (why? I dunno) and it lasts like hundreds of turns as I get surrounded by vamp bats
#265288484 Died at depth 6.zip
In this game you can see it happen, from turn 926, the bloat that is killed releases gas that then occupies a square between walls until turn 1140 or so. It's on swamp gas and it's between walls, I saw it happen other times (also between walls). If the gas is confusion or paralysis it gets dangerous.
The last tile that is affected by gas or fire sometimes takes forever to go away.