Closed Verculaz closed 1 year ago
This is caused by cl_jumptype 1
. In this mode, the jump command is only sent the exact frame that the player touches the ground. It provides jump input buffering to make manual bhop easier. cl_jumptype 0
will fix the problem.
Everything is great except Multi Jump plugin (amx) on New client.dll failed to work
Spoiler
```sp #include