when displaying multiple shapes, it would be nice to shift on hsl and grab another awesome color based on the index of the object. This is a quick and nice looking way to make the objects look unique.
[x] add new response value type in net-oce-protocol to include a way to split shapes from each other
[x] instead of compositing shapes in net-oce, triangulate each one independently (include shape id for future mouse picking endeavors)
[x] in setMesh handle multiple meshes and assign them colors. This is probably best done by wrapping the raw buffers into a "renderable" object to keep things clean
when
display
ing multiple shapes, it would be nice to shift on hsl and grab another awesome color based on the index of the object. This is a quick and nice looking way to make the objects look unique.net-oce-protocol
to include a way to split shapes from each othernet-oce
, triangulate each one independently (include shape id for future mouse picking endeavors)setMesh
handle multiple meshes and assign them colors. This is probably best done by wrapping the raw buffers into a "renderable" object to keep things clean