Open GoogleCodeExporter opened 8 years ago
First off, the way trade evolutions are modified is different between games
because the ways of evolution possible in each game are different. For example,
Generation 4 added the "level up holding a particular item" evolution method
which is the cleanest way to replace "trade holding an item" evolutions - but
before that was added, we had to resort to other methods like leveling up and
stones.
Secondly, if something isn't evolving in the way the *log file* says, it's a
bug with the program, not with the log file. I'll check out the specific
example you have reported here, then work from there.
Original comment by dabomstew
on 22 Feb 2013 at 7:07
I found the issue:
Generation 3, 4, and 5 trade evolution removal was setting all the ones that
were meant to change to "levelup" to "levelup w/ high happiness" instead. This
will be fixed in the next release 1.2.1.
Original comment by dabomstew
on 27 Feb 2013 at 2:50
Thank you for your hard work! Cheers!
Original comment by jklph...@gmail.com
on 27 Feb 2013 at 2:51
Original issue reported on code.google.com by
jklph...@gmail.com
on 21 Feb 2013 at 6:34