Version 218. I started a game as the Spartans. They have -1 INDUSTRY. 1st time I went to Hurry a colonist, the "minimum to complete" calculation for partial payment said I needed to pay 35 credits to get my colonist done in 1 turn. This was not correct. I was left 1 mineral short of what was needed, so it took 2 turns.
I tried it a 2nd time, when it recommended 71 credits. It again was off by exactly 1 mineral. So it is not a linearly proportional error. It is some kind of mismanagement of an endpoint constant, with respect to a -1 INDUSTRY penalty.
A 3rd time, it recommended 14. I paid 15 and that was spot on.
Tried it when the recommendation was 3. Actually spent 3. It completed. So probably below a certain amount, it works.
Version 218. I started a game as the Spartans. They have -1 INDUSTRY. 1st time I went to Hurry a colonist, the "minimum to complete" calculation for partial payment said I needed to pay 35 credits to get my colonist done in 1 turn. This was not correct. I was left 1 mineral short of what was needed, so it took 2 turns.
I tried it a 2nd time, when it recommended 71 credits. It again was off by exactly 1 mineral. So it is not a linearly proportional error. It is some kind of mismanagement of an endpoint constant, with respect to a -1 INDUSTRY penalty.
A 3rd time, it recommended 14. I paid 15 and that was spot on.
Tried it when the recommendation was 3. Actually spent 3. It completed. So probably below a certain amount, it works.