Closed scooper4711 closed 2 years ago
I think this is because fatigue is an attribute on the Actor, while Injury Level is an attribute on an Item (the injury) that the Actor possesses.
While it is true that Injury Level is an attribute of the Injury item type, the total of all injuries is summed up into the "totalInjuryLevels" attribute of the Actor. So your idea probably doesn't apply.
I did a short test, and it seems to work correctly. I will have to test more.
Updated the title and description to reflect that it's the resource bar that doesn't update
Steps to reproduce