Open tobiasvl opened 1 year ago
Status per nå:
Generelt:
scroll: feil attributter (tiles ikke speilet) ikke scroll: alt riktig!!!!
unntatt trær. noe galt med macro.
overlay/alternate rooms: ikke riktig (f. eks. når man dytter rooster statue)
exits ikke flipped exits går til feil sted???
templates plasserer ikke utgangsdør??
Making an actual Second Quest would probably be too hard, but what about mirroring the world?
Or maybe this should just be Hero Mode.
Requires:
POI:
wWarpStructs: Room warps/exits RoomTransitionConfigureScrollTargets
UpdateBGRegion -> DoUpdateBGRegion
CopyObjectRowToBGMap CopyObjectColumnToBGMap
DoUpdateBGRegion -> func_020_4A76
LoadRequestedGfx -> LoadRoomTilemap -> WriteIndoorObjectToBG / WriteOverworldObjectToBG (this seems to read from wRoomObjects and draw to BG map; WHY does it then not draw it mirrored when wRoomObjects is mirrored??)