tobspr / RenderPipeline

Physically Based Shading and Deferred Rendering for the Panda3D game engine
https://github.com/tobspr/RenderPipeline/wiki
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Odd reflections #100

Open typewriter1 opened 6 years ago

typewriter1 commented 6 years ago

While experimenting with materials, I noticed an odd, pixel-like blur in reflections. odd_reflections I am using an Intel integrated GPU on windows 10. What could the cause of this be, and how can it be reduced?

thetestgame commented 6 years ago

My understanding is the pipeline does not perform well on integrated GPUs. Far as a solution I can't offer much. I have never tried using a integrated GPU.

typewriter1 commented 6 years ago

OK, thank you.