Closed alabd14313 closed 7 years ago
Hi, you can find the demos here: https://github.com/tobspr/RenderPipeline-Samples (although the setup also asks to download them)
I'll leave this issue open as a reminder for me for area lights and particle systems :)
Here is Martins upitis area light setup in blender. I hope it help you:
Oh well thats nice! Will certainly help me out :)
Do you want more shaders in blender?
What kind of shaders did you think of?
GLSL
Well I was more thinking about the type of shaders, i.e. lighting, effects, etc :)
Here you are. but I thanks from blender users: underWaterDistortionFilter.blend.zip river.blend.zip flameFilter.blend.zip Do you want more, Somethings like Cell shading, old film, water, material shaders and so on?
Seasons light and weather: Demo_video
Ah thanks - well for most things I already have a plan on how to implement them - Are there any particular effects (besides of the ones you mentioned) you are interested in getting them into the pipeline?
I think about panda3d hive system and blender as an editor for panda (material and glsl). What do you think?
One thing that confused me is a hardware independent gpu programming. Cuda is a constraint, whether openCL haven't a fixed implementation. I research more to find a solution.
I will find a solution for geometry and compute shaders...
The render pipeline uses GLSL shaders, so its fine, thanks for the resources :)
FYI, spherical area lights are supported now. I will implement rectangle and tube area lights as soon as I find time for it.
Thank you very much! Good luck...
Blender Candy branch, textured area lights: Video
Hi! I have a question. Where is demos? and I have a feature request: 1 - Volumetric Fog 2- Area lights 3- Particle system (light sensitive and collision-detection) Thx