Open Merodi opened 7 years ago
I also have some problems with my Graphics card AMD Radeon RX6800. I have pulled the latest master branch as described in the getting started guide. However when I try to run any examples such as the material demo I am getting a lot of shader errors on startup. I am running this under Ubuntu 20.04LTS with the proprietary graphics drivers.
The output I get when starting an example (e.g material demo) is the following:
[>] CORE Using panda3d-supplied core module
[>] RenderPipeline Using Python 3.8 with architecture linux_amd64
[>] RenderPipeline Using Panda3D 1.10.9 built on Mar 26 2021 09:46:47
[>] RenderPipeline Using git commit aac27409cfe3a608c1edf028af19b59d08ddc7f4
[>] MountManager Auto-Detected base path to /home/yahart/Data/GitRepos/render_pipeline
[>] RenderPipeline Mount manager was not mounted, mounting now ...
[>] MountManager Setting up virtual filesystem
[>] MountManager Mounting auto-detected config dir: /home/yahart/Data/GitRepos/render_pipeline/config/
[>] MountManager Mounting ramdisk as /$$rptemp
[>] RenderPipeline No settings loaded, loading from default location
Known pipe types:
glxGraphicsPipe
(1 aux display modules not yet loaded.)
[>] RenderPipeline Driver Version = 4.6 (Core Profile) Mesa 20.3.4
[>] RenderPipeline Driver Vendor = AMD
[>] RenderPipeline Driver Renderer = AMD Radeon RX 6800 (SIENNA_CICHLID, DRM 3.40.0, 5.8.0-50-generic, LLVM 11.0.1)
[>] RenderPipeline Render resolution is 800 x 600
[>] LightManager Tile size = 24 x 16 , Num tiles = 34 x 38
[>] GPUCommandQueue Allocating command buffer of size 32768
[>] GroupedInputBlock Native UBO support = False
[!] RPLoader Loading '/$$rp/data/default_cubemap/cubemap.txo' took 102.05 ms
[>] PluginManager Loading plugin settings
[>] PluginManager Creating plugin instances ..
[>] Debugger Creating debugger
[>] plugin:scattering Loading scattering method for 'eric_bruneton'
[>] StageManager Setup stages ..
[>] StageManager Preparing stages ..
[>] AOStage Blur quality is MEDIUM
[>] StageManager Awaiting future pipe Exposure
[>] UpdatePreviousPipesStage Creating previous pipes stage ..
[>] StageManager Writing shader config
[>] plugin:pssm Initializing pssm ..
[>] ScatteringMethodEricBruneton Precomputing ...
[>] RenderPipeline Finished initialization in 0.697 s, first frame: 3
[>] RenderPipeline Took 1.44 s until first frame
[!!!] Panda3D :display:gsg:glgsg(error): 0:3(1): error: #extension directive is not allowed in the middle of a shader
[!!!] Panda3D :display:gsg:glgsg(error): An error occurred while compiling GLSL fragment shader rpplugins/scattering/shader/apply_scattering.frag.glsl:
[!!!] Panda3D rpplugins/scattering/shader/apply_scattering.frag.glsl:3(1): error: #extension directive is not allowed in the middle of a shader
[!!!] Panda3D :display:gsg:glgsg(error): 0:3(1): error: #extension directive is not allowed in the middle of a shader
[!!!] Panda3D :display:gsg:glgsg(error): An error occurred while compiling GLSL fragment shader rpplugins/scattering/shader/scattering_envmap.frag.glsl:
[!!!] Panda3D rpplugins/scattering/shader/scattering_envmap.frag.glsl:3(1): error: #extension directive is not allowed in the middle of a shader
The example runs but I get some really bad flickering and the FPS is also not optimal (below 30 FPS). If anyone has any idea what to do in this situation, it would be greatly appreciated.
I just noticed that this error I reported is actually related to: #105. Therefore the comment above can be ignored.
I'm using an AMD Radeon R9 Fury Nano graphics card and build panda 3d with win10 and vs2015.
Panda3d and RenderPipeline sources are cloned from github.
my build command is: thirdparty\win-python3.6-x64\python.exe makepanda\makepanda.py --everything --threads 5 --msvc-version=14 --windows-sdk=10 --no-dx9 --no-tinydisplay --no-nvidiacg --no-fmodex --no-ode --no-physx --no-pandaphysics --no-maya6 --no-maya65 --no-maya7 --no-maya8 --no-maya85 --no-maya2008 --no-maya2009 --no-maya2010 --no-maya2011 --no-maya2012 --no-maya2013 --no-maya20135 --no-maya2014 --no-maya2015 --no-maya2016 --no-maya20165 --no-maya2017 --no-max6 --no-max7 --no-max8 --no-max9 --no-max2009 --no-max2010 --no-max2011 --no-max2012 --no-max2013 --no-max2014 --no-deploytools
I changed vc_version=Visual Studio 14 2015 in rpcore/native/config.ini and build RenderPipeline.
All build successed, but almost every sample from RenderPipeline-Samples-master shows:
[!] Panda3D :linmath(warning): Tried to invert singular LMatrix4.
[!!!] Panda3D :display(error): Shader input IESDatasetTex is not present.
this errors do not appear when i use NVIDIA GT 730 card.
any way to solve it? Thanks!