tobspr / RenderPipeline

Physically Based Shading and Deferred Rendering for the Panda3D game engine
https://github.com/tobspr/RenderPipeline/wiki
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Fix error displaying buffer viewer #87

Closed rdb closed 6 years ago

rdb commented 6 years ago

The binding qualifier is not supported in GLSL 4.00, so the screen is littered with shader compilation errors when opening the buffer viewer, which apparently uses a shader with #version 400. This remedies that by enabling the GL_ARB_shading_language_420pack extension.

tobspr commented 6 years ago

Thanks!