The binding qualifier is not supported in GLSL 4.00, so the screen is littered with shader compilation errors when opening the buffer viewer, which apparently uses a shader with #version 400. This remedies that by enabling the GL_ARB_shading_language_420pack extension.
The
binding
qualifier is not supported in GLSL 4.00, so the screen is littered with shader compilation errors when opening the buffer viewer, which apparently uses a shader with#version 400
. This remedies that by enabling theGL_ARB_shading_language_420pack
extension.