Closed michaeljb closed 1 year ago
"unlimited" tiles aren't working correctly with a custom tile definition--for instance, the second Y57b doesn't have the boomtown outline and the town comes out as a rectangle
home token rule update - tokens should be placed on float; if DPR is parred in phase 5, its owner chooses a spot to reserve, and then it gets its token there when it floats
This is a pretty fun game. I hope it gets implemented.
I know the map has shrunk since I've touched this, and I think some other rules have been changed so there's a fair amount of rework to do. I still aspire to getting back to implementing this when some IRL things settle down. I would happily support anyone who decided to pick up the torch before then.
notes for future self
Fully implemented with no known bugs (for now)! It's currently on my dev server and a branch in my fork. Will now work on getting PRs open and progress towards alpha on the real site.
1868: Boom and Bust in the Coal Mines and Oil Fields of Wyoming
Should have started taking notes right when I started reading through the rules; will fill in all stuff before 11.3.4 later
New Stuff
Issues found / things changed after the original list was implemented
Bugs
New Features
Original List
Tile Rendering
register_colors(purple: '#6f30a0')
work for a hex that is colored:purple
(and same thing for:yellowstone
)Tiles
Stock Market
Company Abilities
Railroads
Bust Rounds
Rulebook
2 Sequence of a Set of Rounds
4.3 Boomtown and Boom City Examples
9 Initial Stock Round
10 Stock Rounds
11 Operating Rounds
11.2 Operating Coal and Oil Companies
11.2.2 Boomtown Conversion to a Boom City
11.3 Track Laying and Tiles
11.3.3 Special Plain Track Tiles
11.3.4 Crédit Mobilier
11.5.4 Route Bonuses
11.5.5 Double Heading Trains
11.7 Distributing Revenue
11.9 Emergency Train Buying
12 Bust
13 Game End
Optional Rule
Miscellaneous