Closed gchambers419 closed 4 years ago
[x] $20 cost for any tile placement
[x] IC tile placement costs waived for specific hexes
[x] Reserved token locations for PRR and B&O
[x] E-W route bonus
[x] Special operating order in OR1A
[x] 2x and 3x stock bumps depending on stock price
[x] Corps with 0 stock price are closed
[x] Shares issued at next lower stock price, shares redeemed at next higher stock price
This is a community-generated list of special rules for 1846 that can be made more robust to help with new game implementation. https://docs.google.com/document/d/1K_dZYJ-OqFjFQLdOABZE1zRbcMvJ3NNPfwhqw48nM4M/edit
At least one of the edit points for the player count https://github.com/gchambers419/18xx/blob/9f836b6a563107f0dc7e5369b648b78e1b2115fe/assets/app/view/create_game.rb#L86
Special private icons like port/steamboat and meatpacking will need to be done. I'm starting on ports in #647
(relates to the existing bullet point for "Tokens that give extra revenue when paced by a city to companies that own a certain private")
Note that Erie also has a reserved token in D20, with the same rules as PRR and BO's reserved tokens edit: the below comment explains this much better than I did
In addition to Erie, PRR and BO, also IC has a reserved spot. Erie and IC do only partially have the same rules as PRR and BO: Same: The Erie, Baltimore & Ohio, Illinois Central, and Pennsylvania have, until phase IV, reserved city spaces in Erie, Centralia, Cincinnati, and Ft. Wayne, respectively, in which they may place a token for $40. Different: The Baltimore & Ohio and Pennsylvania may each place a token in a city, Cincinnati and Ft. Wayne, respectively, that it does not connect to. These tokens have two prices listed. Use the lower price, $40, if the corporation does connect to that city space when placing the token; use the higher price, $100 or $60, otherwise.
closing for now
Agreed. Anything still missing can get a fresh bug.
Best guess, first pass:
[x] Variable number of initial trains based on player count
[x] Two-sided trains (choose side at purchase, can't change later)
[x] N/M trains - (e.g. 3/5 - move up to five but only count three of them.)
[x] Random starting privates and corps
[x] Variable # of starting privates and corps based on player count
[x] Independent Railroads (bought & sold like privates, but also run like corporations)
[x] IRRs come with a train, free starting token.
[x] Pseudo-draft for privates rather than auction.
[x] Wounded (obsolete) trains get one final chance to run
[x] Independent Railroads come with debt that must be paid off when buying them.
[x] Corps float when President's share is purchased
[x] Construction costs for connecting to track across certain hexsides.
[x] Up to two yellow placements or one yellow placement and on upgrade per OR turns
[x] Corp can issue or redeem stock during OR turns, with limits.
[x] Emergency money raising is 18Chesaepeake style
[x] Emergency money raising can issue stock
[x] Tokens that give extra revenue when paced by a city to companies that own a certain private
[x] Game plays between 3 and 5 - System currently hard-codes lower limit at 2 and top count at 6.
From Joshua Starr: