Closed toconnell closed 6 years ago
User workflow from email:
Sometimes it's hard for me to 'flow' through a lantern year. For instance; last night we returned from lantern year five hunt/showdown (finished during previous game night). We did the Sense Memory and Armored Strangers stories per the timeline. But you actually tick the year (6) during this process. So now, we are all ready to go on what in my mind is hunt/showdown year 6 but that year is already checked off. So after checking off year 6, am I on hunt number 6 or hunt number 7? That part is hard for me to keep straight and I'm not sure the app shares any blame there!
But, here is my workflow;
- We return from a hunt.
- I go into the manage departing survivors and set the showdown type, quarry, and victory or defeat. (survivors are marked as returning)
- We do a settlement event.
- We do any story events.
- We update the deathcount.
- We update the timeline.
- We endeavor/build
- We select survivors and add them to 'departing survivors' for next hunt/showdown
- We do the hunt manually (not using app)
- We do the showdown
- We return from hunt.
- I go into the manage....
Somehow we seem to end up with more than four people marked at 'Returning Survivors' after step 1. It is ENTIRELY possible I didn't correctly return the survivors at some point and they never got marked 'returning'. Based on how you say things work, this could also explain a survivor who was supposed to miss the next fight being stuck in miss the next fight limbo because the 'next' fight never ended properly.
OK, this is coming along:
Alright, all the feature stuff is done and ready to ship. Plan now is to skin it for tablet and wide, cut a quick feature demo and push it out the airlock (i.e. move the current release to production).
This hasn't been fundamentally enhanced or improved since it was first pushed as a feature over a year ago. It got a re-skin recently, but the underlying functionality and design are bad...and seem to be broken (see comment below).
This ticket is for the total refactor. The idea should be that it flows through a few menus, e.g. like this: