Closed superpowered closed 5 years ago
King's man has an area of effect with a different name.
zone_of_death
should be changed to area_of_effect
and then given a name
key.
add an art_box
type to actions.
{
'type': 'art_box',
'key': 'cuddly_lion_eating_dismembered_person'
}
Butcher has "The Butcher is invincible." trait in huge text. Could either list this as an effect and wrap the text in like an <h1>
or make it a separate action block type.
Butcher: Dreaded Trophies has an ordered list that uses the zebra styling.
{
'type': 'ordered_list',
'items': [
'All attack profiles gain....',
'+1 movement token and..'
]
}
EDIT:
per watcher, items should be objects with a key
and text
(to handle lvl.1, lvl.2 etc)
Some moods and survivor status` have token counts.
{
'type': 'token_holder',
'count:' 3
}
'infinite' as an option for count 'survivor' as an option?? (Slender man)
Some Effect blocks have Titles. (Butcher's Gaze of Truth)
effect
actions should have an optional name
key
King's Man area of effect's can have a direction associated with them. direction
key of 'left', 'right', 'up', or 'down' will be needed.
will also need to place singular arrows on grid. Probably need to give colored grid items a type
{
'type': 'affected_area',
'color': 'blue',
'x': 7,
'y': 2,
'height': 10,
'width': 10
},
{
'type': 'arrow',
'direction': 'down',
'color': 'white',
'x': 4,
'y': 4,
'height': 1,
'width': 1,
}
Will need a roll_table
action type. Feeling less and less confident about the name action
for this key.
Can likely use the same table format from https://github.com/toconnell/kdm-manager/issues/526
optional background
key needed for gold smoke knight. (color string)
triggers will need an icon
key for King's Man
Smash Zone and Ash Zone use cases are technically covered on GSK, but would be kind of a pain to key in, (drawing out like 7 rectangles). Maybe there's a better solution here.
Will need a CSS class for labeling colored items in text
Will need a flavor text action
for Manhunter
Hey @superpowered sorry I've been out of the loop for a while: I've had to deal with some personal stuff.
I wish I could have gotten back to this sooner, but AI, Hit Location and Hunt Event cards (the monster decks basically) are some the game assets that I agreed not to reproduce or replicate in my applications and services (I'll spare you the details, but I've had some off-the-record talks with some KD people who I can't name here, and we have a sort of...standing agreement about a few things).
At a high level, I basically have been asked (and I agreed) to avoid reproducing rules in such a way that would allow people to simulate the game or recreate it digitally and to limit my scope to survivor management.
It's a pretty blurry line, but I was given some specifics. For example, the actual art assets developed by KD are 100% off limits. There are also some other areas of the rulebook that I have also not agreed to reproduce as well, including anything on the Hunt Event table, some of the other specific rules tables, etc.
Finally, the game assets that are currently reproduced/represented in the API basically form the limit: anything that's not in there now probably cannot be in there.
Sorry again for not making this clearer before!
Ah, that makes sense. All good. I didn't spend too much time on it.
Trying to draft up a template for the AI cards. Starting with White Lion, but fully expect that there will be tons of use cases to account for in the other decks.