Closed toconnell closed 5 years ago
Ok, so it looks like this happens on the refresh, i.e. when we refresh the settlement after adding the nemesis to the list: it changes the selector, which, which fires the addNemesis() func onChange.
Setting $scope.addNemesisMonster back to undefined
in the addNemesis() func (before it's done) seems to fix this.
This one will go out in the next release.