This PR introduces a dynamic water shader for the ocean, replacing the previous static, non-moving water plane.
While this implementation is a significant improvement, it is not yet fully optimized and only a first implementation. Issues that remain unresolved in this PR are documented in #67 and will be addressed in a future update.
This PR introduces a dynamic water shader for the ocean, replacing the previous static, non-moving water plane.
While this implementation is a significant improvement, it is not yet fully optimized and only a first implementation. Issues that remain unresolved in this PR are documented in #67 and will be addressed in a future update.