forecastNextDay in weather.tsx could use a lot of improvements, such as
factor in the location's weather history and seasonality, e.g. more clouds and wind in winter, higher temperature range in summer
factor in player's emissions, i.e. more emissions = larger std deviation + positive bias + min/max range for temperature
Note that all locations have 40 years of /historic/ data (in public/data/WeatherRaw csv files) - since each location has all of that historic data, it may be smart to use that to determine the above, rather than attempting to code a different weather algorithm for each location (not scalable)
forecastNextDay
in weather.tsx could use a lot of improvements, such asNote that all locations have 40 years of /historic/ data (in public/data/WeatherRaw csv files) - since each location has all of that historic data, it may be smart to use that to determine the above, rather than attempting to code a different weather algorithm for each location (not scalable)