TODO DESIGN UI for showing ongoing events - probably a little notification icon that you can expand to get more details
TODO RESEARCH What's the cause of fires, distilled into simplified simulation logic? E.g. for scenarios in these areas (California, Australia, etc), drier winter + hotter summer = higher % chance of event, and higher magnitude of damage
should we also introduce the idea of an ongoing maintenance budget that players control, and underfunding maintenance slowly increases chance of this too?
TODO discuss how to model impacts, such as
loss of revenue / demand due to cutting off part of customer base
maintenance / repair / damages costs (perhaps differentiating between a natural-caused wildfire, and one caused by your lack of maintenance, where you would then also owe huge $$$ damages)