Closed Zeroeh closed 7 years ago
Good catch, thanks for pointing this out!
Ill get the packet structure updated right now.
edit: im also not sure why deca feels like using a float
when the AS3 number
variable is actually a double
in C/C++. A double
is much more reliable. Although my guess is its due to a double
being 6 bytes whereas a float
is just 4. So they end up saving a negligible amount of space.
A new variable in the ShowEffect packet was added: Duration CBA to do a pull request... btw, it's a float
Old Packet
New Packet