todo-knk / andors-trail

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Items with passive- or skill modifying effects #24

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor, 
helmet of the same type)
   example:
   10% AC if 2 are equipped
   20% AC if 3 are equipped
   40% AC if 4 are equipped (additionally to the block chance)
3) expensive Amulet of additional AP
4) speedy gonzales boots (reduced Move cost to 2 or 3 to escape)
5) amulet of XP multiplication
6) cheap but powerful items that could only be used for 3 levels (from the buy 
time on) - after it they are useless or loose power.
7) ring of getting more gold for monsters

Original issue reported on code.google.com by SamuelPl...@gmail.com on 25 Nov 2010 at 1:47

GoogleCodeExporter commented 8 years ago
3) I really like the expensive Amulet of reduced AP (Jewel of Fallhaven)

Small Bugfix needed: in Fallhaven you could buy a Hardened shirt.
Its currently equipped as sword instead of shirt.

Original comment by SamuelPl...@gmail.com on 26 Nov 2010 at 9:41

GoogleCodeExporter commented 8 years ago
Thanks, that's my fault :) The item editor defaults items as item type==weapon. 
It will be fixed in the updated 0.6.6 .

Original comment by oskar.wi...@gmail.com on 27 Nov 2010 at 3:43

GoogleCodeExporter commented 8 years ago
Also as I commented on another area of the wiki, it would be fun to see like 
item chests, or being able to check like sacks and haystacks for items / gold

Original comment by ds1904...@gmail.com on 2 Dec 2010 at 7:47

GoogleCodeExporter commented 8 years ago
Oskar did create issue 45 for this improvement.

Original comment by SamuelPl...@gmail.com on 2 Dec 2010 at 7:53

GoogleCodeExporter commented 8 years ago
i have always been a big fan of the original zelda for nintendo and one of my 
favorite things about the game was finding the secret passages by use of bombs 
and the candles. maybe you could do that and have special shops or crazy 
dungeons with difficult monsters that have a special item of some sort. Great 
game by the way.

Original comment by derrickv...@yahoo.com on 3 Dec 2010 at 12:05

GoogleCodeExporter commented 8 years ago
I think that there could be powerful weapons that can not be weilded unless you 
are a certain level and this would give people more goals in the game hence 
longer game play

Original comment by derrickv...@yahoo.com on 3 Dec 2010 at 12:33

GoogleCodeExporter commented 8 years ago
In my oppinion it´s more important to implement other items like bracers, 
trousers and capes than improved swords, boots and so on...
That would give your character a bit more individuality.

Original comment by michisch...@web.de on 9 Jan 2011 at 1:34

GoogleCodeExporter commented 8 years ago
                         ^^^
                         |||
              still wants trousers! ;-)

Original comment by michisch...@web.de on 13 Jan 2011 at 8:35

GoogleCodeExporter commented 8 years ago
Fairy/Wyvern/Angel Wings - return to home or last inn
Enchanted Rope - return to dungeon entrance
Ogre Sweat - repel small and medium monsters
Unicorns Blood - draw more creatures to you, extra monsters in field

Original comment by rqpa...@gmail.com on 3 Feb 2011 at 5:28

GoogleCodeExporter commented 8 years ago

Original comment by oskar.wi...@gmail.com on 10 Feb 2011 at 6:46