Closed GoogleCodeExporter closed 8 years ago
thats a very good idea:D its very annoying to listen to 1 song looping
Original comment by felix.ni...@gmail.com
on 19 Jul 2010 at 9:06
youll get over it... try getting a nice song that doesnt get annoying like
Homebrew Browser's
Original comment by Gamewiza...@gmail.com
on 18 Aug 2010 at 3:33
This option is most easy. I think so, but is good idea when you watching the
menu of wiiflow, however is a suggestion. thanks for all team of open wiiflow I
love you app(wiiflow) is the best
Original comment by Digital....@gmail.com
on 18 Aug 2010 at 3:56
[deleted comment]
LOL... how long do you expect to be in wiiflow? it loads games and channels
Original comment by Gamewiza...@gmail.com
on 18 Aug 2010 at 5:59
it might be easy but its pointless
Original comment by Gamewiza...@gmail.com
on 18 Aug 2010 at 6:00
when i for example install games i think its annoying to listen to the same
song over and over again
Original comment by felix.ni...@gmail.com
on 23 Aug 2010 at 3:04
I can add when it is useful.
When your downloading boxcovers through wifi
When you are installing a game
It would be really cool if it actually randomly started any song that is in the
folder. So when you start Wiiflow new songs start up.
Original comment by vio...@gmail.com
on 1 Sep 2010 at 2:52
Original comment by Miigotu
on 1 Sep 2010 at 4:18
Quote: It would be really cool if it actually randomly started any song that is
in the folder. So when you start Wiiflow new songs start up.
That's already possible (since a pretty long time). Add randomize_music=yes to
wiiflow.ini for this to work. Skipping to the next song, however, will not be
implemented. Wiiflow will make a list of songs in your music directory. It will
optionally randomize those, and it will play these songs in that order.
Original comment by r-...@live.com
on 1 Sep 2010 at 8:43
cool:D didnt know about that function lol
Original comment by felix.ni...@gmail.com
on 1 Sep 2010 at 1:50
I can't seem to get the randomize_music=yes to work, I've entered it in the
GENERAL section of the wiiflow.ini file and checked and double checked it.
I've tried this with the version I had installed (don't remember which one) and
after updating to the very latest version (v2.1 r228) from within WiiFlow
itself.
The wiiflow.ini file is loaded off the SD card after I set the
"data_on_usb=no", so I know I'm not simply being stupid.
Any ideas would be very helpful.
Original comment by shivkaus...@gmail.com
on 1 Oct 2010 at 1:07
hmm, I would like to ditto this shivkaushal,
I didn't want to say anything because I thought it was just me.
I know for sure that I am using the correct wiiflow.ini file.
What is meant to happen is if you have more than one song and you start
wiiflow, different songs will start each time you start wiiflo. That is correct?
Original comment by vio...@gmail.com
on 1 Oct 2010 at 3:32
I have confirmed the fault.
I compiled WiiFlow from source and it doesn't work. Looking in menu.cpp, even
if you force the call to random_shuffle every time regardless of config, then
it still playes in the same order.
It appears that this is because the random number generator isn't seeded
correctly, so you always get the same shuffle happening.
If you add the following:
srand ( unsigned ( time (NULL) ) );
to the top of the CMenu::_searchMusic method in menu.cpp, then all works as
expected.
Does this need to be filed as a separate issue report?
Shiv
Original comment by shivkaus...@gmail.com
on 1 Oct 2010 at 10:57
Classical problem. I thought I had seeded the random number generator, but I
was mistaken. I've added your code to the _searchMusic method. Thank you.
To answer the other question: in fact this is a seperate issue. The original
issue is about skipping through the songs (afaik).
Original comment by r-...@live.com
on 1 Oct 2010 at 1:22
Original issue reported on code.google.com by
Digital....@gmail.com
on 19 Jul 2010 at 4:04